Initial Testing Bugs

Having a problem with the game? Post your concerns with bugs and glitches and everything else related here for help.
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Harold
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Re: Initial Testing Bugs

Post by Harold » Thu Oct 18, 2012 1:18 am

Where did you log off at?

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Chihaku
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Re: Initial Testing Bugs

Post by Chihaku » Thu Oct 18, 2012 1:50 am

I logged off at the entrance of the ranch

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Harold
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Re: Initial Testing Bugs

Post by Harold » Thu Oct 18, 2012 1:51 am

Wow, that is very strange. I'll look into instances more and see what exactly happened...

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Chihaku
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Re: Initial Testing Bugs

Post by Chihaku » Thu Oct 18, 2012 6:05 pm

Minor mapping bug here
Block attribute on a bridge where the red square is
Attachments
STSIssue7.png

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Harold
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Re: Initial Testing Bugs

Post by Harold » Thu Oct 18, 2012 8:16 pm

Fixed it :D

Really looking for suggestions and feedback from the seed shooting.

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Ghirahim
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Re: Initial Testing Bugs

Post by Ghirahim » Fri Oct 19, 2012 8:46 pm

Image

I decided to test the fire seeds on water.

Surely this wouldn't be possible? It means you can die in the water too.

Shouldn't the effect disappear immediately after you jump in the water?
Image

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Harold
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Re: Initial Testing Bugs

Post by Harold » Sat Oct 20, 2012 12:55 am

Very good find :D I didn't even think of that at the time.

Alright, when you jump into water and you're on fire, the effect is eliminated. Also made it so you can't spam effects into the same spot.

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Chihaku
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Re: Initial Testing Bugs

Post by Chihaku » Sat Oct 20, 2012 1:00 am

I have more of a question than a bug to show...
Is there supposed to be bombs implemented, because I found a cracked wall near Daltus where you're supposed to blow it up.
Is there anything that can be tested in those areas?
Also, what about homes and passageways? You can't enter 95% of them, so is there a chance of having mappers create more STS areas?

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Harold
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Re: Initial Testing Bugs

Post by Harold » Sat Oct 20, 2012 1:03 am

There will be bombs soon. I kinda want to work more on seeds and things related to that.

Token mapped this huge world and didn't really focus on any indoor maps except for a choice few. I'm guessing as we get closer to release he'll start working on finishing those. Also we need more indoor tiles.

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Chihaku
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Re: Initial Testing Bugs

Post by Chihaku » Sat Oct 20, 2012 1:12 am

Ok then, thanks for answering. :3

Also, the reason why is because I've been looking around for any errors and I am not seeing any, and when I find one, it's already posted here, so yeah. ^^"

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