Initial Testing Bugs

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Chihaku
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Re: Initial Testing Bugs

Post by Chihaku » Sun Oct 14, 2012 5:35 pm

Mapping bug found here at the very northern part of the game (I believe)
Missing a whole section of mapping as well as incomplete block attributes.
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Harold
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Re: Initial Testing Bugs

Post by Harold » Sun Oct 14, 2012 6:01 pm

Ahhh yeah. That is an incomplete feature. I need to make it so that square (which is the edge of clouds from the top of the mountain) isn't visible when on the bottom like you are. Thank you for reminding me :D

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Azureila
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Re: Initial Testing Bugs

Post by Azureila » Sun Oct 14, 2012 9:56 pm

I can't shoot any seeds when I'm on ice.
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I can't shoot any seeds when I'm on/in front of any stairs.
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Annnd I can't shoot on any of the bridges seen below.
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Chihaku
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Re: Initial Testing Bugs

Post by Chihaku » Sun Oct 14, 2012 10:30 pm

Grass refusing to be cut here
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Harold
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Re: Initial Testing Bugs

Post by Harold » Sun Oct 14, 2012 11:59 pm

Added a tile exception list and fixed some complications with the shooting system. Should be much better now for testing.

And Chihaku, that map has no attributes whatsoever. I will do that soon :D

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Harold
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Re: Initial Testing Bugs

Post by Harold » Mon Oct 15, 2012 1:35 am

Alright! At the top of the world (where Chihaku experienced the blank tiles and the missing attributes) I have fixed the clouds to not appear while on the bottom of the mountain (they will appear at the top) and put attributes on that whole map.

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Ghirahim
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Re: Initial Testing Bugs

Post by Ghirahim » Mon Oct 15, 2012 6:23 am

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I can climb up these in winter.

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This area is like...half blocked half not. Could just be an incomplete area...

Also, shooting your slingshot under bridges make the things shot like fire and stuff appear on top of the bridge rather than underneath.
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Harold
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Re: Initial Testing Bugs

Post by Harold » Mon Oct 15, 2012 1:12 pm

The area with missing blocks is weird because it looks finished then you just got some random missing blocks so I don't know. I fixed it up though.

Also fixed the climbable wall in the water.

I will look into shooting under bridges soon.

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Token
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Re: Initial Testing Bugs

Post by Token » Mon Oct 15, 2012 9:21 pm

Probably have to make the projectiles work on the layer system like players do.

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Harold
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Re: Initial Testing Bugs

Post by Harold » Tue Oct 16, 2012 12:53 am

Alright, ammo now works on the layer system as it flies across the tiles it will check for the layer attributes itself and adjust accordingly.

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